noun
- a book in which the reader makes choices at key points in the story, with each choice leading to a different outcome or page
Usage: also called a choose-your-own-adventure book; interactive fiction format popular in children's and young adult literature
Examples
- She picked up a gamebook and decided whether the character should enter the mysterious cave or turn back.
- Gamebooks allow readers to experience multiple storylines by making different choices each time they read.
- The fantasy gamebook had over twenty different endings depending on the player's decisions.
- He enjoyed gamebooks because they made reading feel like playing a game.
- Many gamebooks from the 1980s and 1990s are now considered classics of interactive storytelling.
- The author wrote a gamebook where each chapter presented the reader with two or three possible paths forward.