noun
- plural of gamebook; interactive books in which the reader makes choices that determine the plot and outcome of the story
Usage: also called choose-your-own-adventure books; popular in children's and young adult literature
Examples
- She collected a series of fantasy gamebooks where each decision led to a different ending.
- Gamebooks encourage active reading by letting readers control the protagonist's actions.
- The store had a shelf dedicated to classic gamebooks from the 1980s.
- Many children enjoyed gamebooks because they could replay the story and make different choices.
- Modern gamebooks often include illustrations and branching narratives with dozens of possible outcomes.